People · CiteSurge

Martin Lange Lead Security Engineer

Martin Lange is Lead Security Engineer at CiteSurge, with a senior software engineering background. He has defended infrastructure and production systems against advanced AI-assisted attacks, with hands-on experience in incident response and system hardening. His experience spans solution architecture, automation, web applications, and interactive software.

Meet the CiteSurge team

Security

Security and software delivery.

Software and security
  1. Production systems
    • Incident response
    • System hardening
  2. Stably
    • Code review
    • Financial reporting
  3. Whale and Octo
    • Automation
    • On-chain tools

Martin has defended infrastructure and production systems against advanced AI-assisted attacks. During high-severity incidents, he has worked 48-hour response stretches, tracing attacks and deploying defenses himself. He continued hardening the affected systems until the immediate threat was contained.

At Stably, Martin reviewed code for vulnerabilities, advised clients on operational security, and built financial reporting for stablecoin projects.

His work with Whale included securing Discord communities and team communications, developing automation bots, and building on-chain tipping tools.

He developed Octo, a tool that lets people send on-chain tips using Discord handles and allocate budgets to different teams.

Experience

From product plans to working software.

Product and engineering
  1. ClearCut Games
    • Websites
    • Applications
    • Games
  2. SOBA Science
    • Mobile
    • Web
  3. Stack Three FRVR
    • HTML5
    • Lower-powered phones

Martin founded ClearCut Games and helped businesses take websites, applications, and games from planning to launch. He led development across multiple platforms alongside the company's business operations.

His game-development work includes gameplay systems and user analytics for three titles in the SOBA Science series, built for mobile and web.

For Stack Three FRVR, he worked on an HTML5 game optimized for lower-powered phones and small downloads. The project covered gameplay, user experience, in-app purchases, and level systems.

His technical background includes C#, Unity, JavaScript, Solidity, Foundry, Next.js, and MongoDB.